Games Games: 149. Number of individual games played in this selection. Based on 149 of 149 games.149
Win rate Win rate: 74.5%. The percentage of games won. Based on 149 of 149 games.74.5%
KDA KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 149 of 149 games.5.21
Damage / min Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded.488141 / 149 games
CS / min CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded.7.40141 / 149 games
Kill participation Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 149 of 149 games.70.9%
More statistics Totals, economy & laning +
WinsWins: 111. Number of games won in this selection. Based on 149 of 149 games.
LossesLosses: 38. Number of games lost in this selection. Based on 149 of 149 games.
KillsKills: 535. Total kills in games where kills are available. Based on 149 of 149 games.
DeathsDeaths: 349. Total deaths in games where deaths are available. Based on 149 of 149 games.
AssistsAssists: 1,285. Total assists in games where assists are available. Based on 149 of 149 games.
Gold / minGold / min: 412. Total gold gained per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded.141 / 149 games
Damage shareDamage share: 16.5%. The player's share of team damage to enemy champions, averaged across games. Based on 149 of 149 games.
Earned gold shareEarned gold share: 20.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 141 of 149 games. Games without the required stats are excluded.141 / 149 games
Gold diff @15Gold diff @15: +60. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 141 of 141 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 141 of 141 games.
XP diff @15XP diff @15: +107. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 141 of 141 games.
Vision score / minVision score / min: 1.92. Vision score per minute, averaged across games where the statistic is supported. Based on 141 of 149 games. Games without the required stats are excluded.141 / 149 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Canyon stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 485 damage per minute. Percentile: 80%. Rank: 13th of 62485
Value: 485 damage per minute. Percentile: 80%. Rank: 13th of 62
Value: 7.36 CS per minute. Percentile: 84%. Rank: 11th of 627.36
Value: 7.36 CS per minute. Percentile: 84%. Rank: 11th of 62
Value: 71.4% kill participation. Percentile: 41%. Rank: 37th of 6271.4%
Value: 71.4% kill participation. Percentile: 41%. Rank: 37th of 62
Value: 16.3% damage share. Percentile: 36%. Rank: 40th of 6216.3%
Value: 16.3% damage share. Percentile: 36%. Rank: 40th of 62
Value: +79 gold difference @15. Percentile: 73%. Rank: 16th of 56. Percentile among 56 players with sufficient data.+79
Value: +79 gold difference @15. Percentile: 73%. Rank: 16th of 56. Percentile among 56 players with sufficient data.
Value: 1.95 vision score per minute. Percentile: 90%. Rank: 7th of 621.95
Value: 1.95 vision score per minute. Percentile: 90%. Rank: 7th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Pantheon17 games
Pantheon: 20.1% earned gold share and 18.8% damage share. Means across the same 17 games with both values available; 18 total champion games.19%
?
Vi14 games
Vi: 19.5% earned gold share and 11.8% damage share. Means across the same 14 games with both values available; 18 total champion games.12%
?
Xin Zhao16 games
Xin Zhao: 19.2% earned gold share and 16.7% damage share. Means across the same 16 games with both values available; 16 total champion games.17%
?
Jarvan IV15 games
Jarvan IV: 19.3% earned gold share and 15.5% damage share. Means across the same 15 games with both values available; 15 total champion games.16%
?
Lee Sin14 games
Lee Sin: 20.3% earned gold share and 15.4% damage share. Means across the same 14 games with both values available; 15 total champion games.15%
?
Nocturne12 games
Nocturne: 19.6% earned gold share and 15.5% damage share. Means across the same 12 games with both values available; 12 total champion games.16%
?
Skarner12 games
Skarner: 19.3% earned gold share and 16.3% damage share. Means across the same 12 games with both values available; 12 total champion games.16%
?
Wukong12 games
Wukong: 19.8% earned gold share and 14.5% damage share. Means across the same 12 games with both values available; 12 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
149 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 17 wins, 8 losses in 25 recorded games, 68.0% win rate. 2026.68%
KRKT RolsterKT Rolster: 16 wins, 3 losses in 19 recorded games, 84.2% win rate. 2026.84%
DKDplus KiaDplus Kia: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
T1T1T1: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2026.53%
BFBNK FEARXBNK FEARX: 13 wins, 1 losses in 14 recorded games, 92.9% win rate. 2026.93%
LYLyonLyon: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
DSDN SOOPersDN SOOPers: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
KDKiwoom DRXKiwoom DRX: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
141 games
84.9%win rate when ahead at 15 minutes 45 wins from 53 games
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Canyon’s 2026 performances. Select a point to open its story.
141 plotted games
WinLoss— Median in selection
141 / 149 selected games have both values.Median damage / min: 466
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 149 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 13. Number of games won in this selection. Based on 18 of 18 games.
Losses: 5. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 18 games. Games without the required stats are excluded.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 14 of 18 games. Games without the required stats are excluded.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?18 of 149 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 13. Number of games won in this selection. Based on 18 of 18 games.
Losses: 5. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 149 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 149 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 12. Number of games won in this selection. Based on 15 of 15 games.
Losses: 3. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?15 of 149 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 14. Number of games won in this selection. Based on 15 of 15 games.
Losses: 1. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 93.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 9.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 149 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 10. Number of games won in this selection. Based on 12 of 12 games.
Losses: 2. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 149 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 149 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 11. Number of games won in this selection. Based on 12 of 12 games.
Losses: 1. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 8.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?6 of 149 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 149 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games.
KDA: 6.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games.
KDA: 9.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
270
63.2
85 games · 126 peers
2019
Tier 1
CS / min
4.96
45.6
85 games · 126 peers
2019
Tier 1
Kill participation
71.2%
72.0
85 games · 126 peers
2019
Tier 1
Damage share
14.5%
60.8
85 games · 126 peers
2019
Tier 1
Gold diff @15
−124
31.2
85 games · 126 peers
2019
Tier 1
Vision / min
1.76
61.7
85 games · 108 peers
2020
Tier 1
Damage / min
266
51.6
93 games · 123 peers
2020
Tier 1
CS / min
5.72
79.8
93 games · 125 peers
2020
Tier 1
Kill participation
68.1%
24.2
92 games · 125 peers
2020
Tier 1
Damage share
13.4%
32.0
93 games · 123 peers
2020
Tier 1
Gold diff @15
+319
92.6
93 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.77
83.6
93 games · 123 peers
2021
Tier 1
Damage / min
408
93.3
89 games · 121 peers
2021
Tier 1
CS / min
6.65
92.5
89 games · 121 peers
2021
Tier 1
Kill participation
69.9%
45.8
89 games · 121 peers
2021
Tier 1
Damage share
19.0%
79.2
89 games · 121 peers
2021
Tier 1
Gold diff @15
+238
84.5
89 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.58
70.8
89 games · 121 peers
2022
Tier 1
Damage / min
304
69.3
105 games · 115 peers
2022
Tier 1
CS / min
6.10
88.6
105 games · 115 peers
2022
Tier 1
Kill participation
69.8%
50.9
105 games · 115 peers
2022
Tier 1
Damage share
15.3%
68.4
105 games · 115 peers
2022
Tier 1
Gold diff @15
+124
68.8
105 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.49
59.6
105 games · 115 peers
2023
Tier 1
Damage / min
309
39.8
95 games · 104 peers
2023
Tier 1
CS / min
5.81
92.2
95 games · 104 peers
2023
Tier 1
Kill participation
70.7%
28.2
94 games · 104 peers
2023
Tier 1
Damage share
13.9%
28.2
95 games · 104 peers
2023
Tier 1
Gold diff @15
+227
84.3
95 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.81
80.6
95 games · 104 peers
2024
Tier 1
Damage / min
400
54.3
103 games · 106 peers
2024
Tier 1
CS / min
6.16
63.8
103 games · 106 peers
2024
Tier 1
Kill participation
72.8%
50.5
102 games · 106 peers
2024
Tier 1
Damage share
14.9%
34.3
103 games · 106 peers
2024
Tier 1
Gold diff @15
+102
70.2
103 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.69
80.0
103 games · 106 peers
2025
Tier 1
Damage / min
457
82.5
121 games · 64 peers
2025
Tier 1
CS / min
6.91
90.5
121 games · 64 peers
2025
Tier 1
Kill participation
69.6%
11.1
121 games · 64 peers
2025
Tier 1
Damage share
15.7%
38.1
121 games · 64 peers
2025
Tier 1
Gold diff @15
+97
73.3
121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.56
74.6
121 games · 64 peers
2026
Tier 1
Damage / min
485
80.3
100 games · 62 peers
2026
Tier 1
CS / min
7.36
83.6
100 games · 62 peers
2026
Tier 1
Kill participation
71.4%
41.0
100 games · 62 peers
2026
Tier 1
Damage share
16.3%
36.1
100 games · 62 peers
2026
Tier 1
Gold diff @15
+79
72.7
100 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 59 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
118
?Xin Zhao
64
?Sejuani
61
?Nidalee
60
?Vi
56
?Jarvan IV
50
?Wukong
50
?Skarner
43
All games
116
115
155
117
103
135
172
149
1,062
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 149. Number of individual games played in this selection. Based on 149 of 149 games.
Wins: 111. Number of games won in this selection. Based on 149 of 149 games.
Losses: 38. Number of games lost in this selection. Based on 149 of 149 games.
Win rate: 74.5%. The percentage of games won. Based on 149 of 149 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 149 of 149 games.
Kills / game: 3.59. Average kills per game. Based on 149 of 149 games.
Deaths / game: 2.34. Average deaths per game. Based on 149 of 149 games.
Assists / game: 8.62. Average assists per game. Based on 149 of 149 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 141 of 149 games. Games without the required stats are excluded.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 149 of 149 games.
Games: 172. Number of individual games played in this selection. Based on 172 of 172 games.
Wins: 124. Number of games won in this selection. Based on 172 of 172 games.
Losses: 48. Number of games lost in this selection. Based on 172 of 172 games.
Win rate: 72.1%. The percentage of games won. Based on 172 of 172 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 172 of 172 games.
Kills / game: 2.97. Average kills per game. Based on 172 of 172 games.
Deaths / game: 2.37. Average deaths per game. Based on 172 of 172 games.
Assists / game: 8.46. Average assists per game. Based on 172 of 172 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 172 of 172 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 172 of 172 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 172 of 172 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 172 games.
Games: 135. Number of individual games played in this selection. Based on 135 of 135 games.
Wins: 106. Number of games won in this selection. Based on 135 of 135 games.
Losses: 29. Number of games lost in this selection. Based on 135 of 135 games.
Win rate: 78.5%. The percentage of games won. Based on 135 of 135 games.
KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games.
Kills / game: 2.27. Average kills per game. Based on 135 of 135 games.
Deaths / game: 1.93. Average deaths per game. Based on 135 of 135 games.
Assists / game: 8.82. Average assists per game. Based on 135 of 135 games.
Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games.
CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 135 of 135 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 135 games. Games without the required stats are excluded.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 62. Number of games won in this selection. Based on 103 of 103 games.
Losses: 41. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 2.06. Average kills per game. Based on 103 of 103 games.
Deaths / game: 1.93. Average deaths per game. Based on 103 of 103 games.
Assists / game: 6.72. Average assists per game. Based on 103 of 103 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 5.86. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 71. Number of games won in this selection. Based on 117 of 117 games.
Losses: 46. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 60.7%. The percentage of games won. Based on 117 of 117 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 2.55. Average kills per game. Based on 117 of 117 games.
Deaths / game: 2.21. Average deaths per game. Based on 117 of 117 games.
Assists / game: 6.46. Average assists per game. Based on 117 of 117 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.
Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.
Wins: 116. Number of games won in this selection. Based on 155 of 155 games.
Losses: 39. Number of games lost in this selection. Based on 155 of 155 games.
Win rate: 74.8%. The percentage of games won. Based on 155 of 155 games.
KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games.
Kills / game: 3.32. Average kills per game. Based on 155 of 155 games.
Deaths / game: 2.07. Average deaths per game. Based on 155 of 155 games.
Assists / game: 7.06. Average assists per game. Based on 155 of 155 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 155 of 155 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 78. Number of games won in this selection. Based on 115 of 115 games.
Losses: 37. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 2.68. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.06. Average deaths per game. Based on 115 of 115 games.
Assists / game: 6.68. Average assists per game. Based on 115 of 115 games.
Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 70. Number of games won in this selection. Based on 116 of 116 games.
Losses: 46. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 60.3%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 2.16. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.53. Average deaths per game. Based on 116 of 116 games.
Assists / game: 6.91. Average assists per game. Based on 116 of 116 games.
Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 116 games. Games without the required stats are excluded.
CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 327. Total gold gained per minute, averaged across games. Based on 112 of 116 games. Games without the required stats are excluded.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
666.5
Rank #5 · 9 years with recorded achievements
Canyon · 1 recorded Worlds title. 2020 worlds 2020.
Canyon · 4 recorded Other int. titles. 2025 Mid-Season Invitational 2025; 2024 Mid-Season Invitational 2024; 2026 Asian Games 2026; 2025 Esports World Cup 2025.
Canyon · 8 recorded Domestic titles. 2026 LCK Cup 2026; 2026 LCK 2026 Season Playoffs; 2025 LCK 2025 Season Playoffs; 2024 LCK 2024 Spring Playoffs; 2021 LCK 2021 Spring Playoffs; 2021 LCK 2021 Summer Playoffs; 2020 KeSPA Cup 2020; 2020 LCK 2020 Summer Playoffs. Includes verified championship, cup and conference trophies.
Canyon · 17 recorded major honors. All-Pro 1st team: 6; All-Pro 3rd team: 3; Finals MVP: 2; Player of the Split: 2; All-Pro 2nd team: 1; Points-based MVP: 1; Position of the Year: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-summer. Canyon.
2021 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-spring. Canyon.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-spring. Canyon.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Canyon.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Canyon.
2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-spring. Canyon.
2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-summer. Canyon.
2025 · All-LCK First Team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2025 · LCK · lck-2025-season. Canyon.
2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2021 · LCK · lck-2021-spring. Canyon.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Canyon.
2026 · All-Pro 3rd team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-Pro 3rd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2026 · LCK · lck-2026-season. Canyon.
2019 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed Worlds 2020 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.