Games Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
33
Win rate Win rate: 21.2%. The percentage of games won. Based on 33 of 33 games.21.2%
KDA KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.1.73
Damage / min Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.385
CS / min CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.8.14
Kill participation Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.50.7%
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 33 of 33 games.
LossesLosses: 26. Number of games lost in this selection. Based on 33 of 33 games.
KillsKills: 68. Total kills in games where kills are available. Based on 33 of 33 games.
DeathsDeaths: 94. Total deaths in games where deaths are available. Based on 33 of 33 games.
AssistsAssists: 95. Total assists in games where assists are available. Based on 33 of 33 games.
Gold / minGold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Damage shareDamage share: 21.4%. The player's share of team damage to enemy champions, averaged across games. Based on 33 of 33 games.
Earned gold shareEarned gold share: 23.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 33 of 33 games.
Gold diff @15Gold diff @15: +244. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
XP diff @15XP diff @15: +111. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 33 games.
Vision score / minVision score / min: 0.95. Vision score per minute, averaged across games where the statistic is supported. Based on 33 of 33 games.
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where 2188 stands.
2019 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 385 damage per minute. Percentile: 40%. Rank: 78th of 130385
Value: 385 damage per minute. Percentile: 40%. Rank: 78th of 130
Value: 8.14 CS per minute. Percentile: 60%. Rank: 53rd of 1308.14
Value: 8.14 CS per minute. Percentile: 60%. Rank: 53rd of 130
Value: 50.7% kill participation. Percentile: 16%. Rank: 109th of 12950.7%
Value: 50.7% kill participation. Percentile: 16%. Rank: 109th of 129
Value: 21.4% damage share. Percentile: 30%. Rank: 91st of 13021.4%
Value: 21.4% damage share. Percentile: 30%. Rank: 91st of 130
Value: +244 gold difference @15. Percentile: 80%. Rank: 27th of 129. Percentile among 129 players with sufficient data.+244
Value: +244 gold difference @15. Percentile: 80%. Rank: 27th of 129. Percentile among 129 players with sufficient data.
Value: 0.95 vision score per minute. Percentile: 23%. Rank: 86th of 1120.95
Value: 0.95 vision score per minute. Percentile: 23%. Rank: 86th of 112
GD15 · Percentile among 129 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Urgot9 games
Urgot: 25.6% earned gold share and 22.0% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Sion8 games
Sion: 20.4% earned gold share and 17.6% damage share. Means across the same 8 games with both values available; 8 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
33 games
Opponent
WinsLosses
Win rate
GRG-RexG-Rex: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2019.33%
AECahq eSports Clubahq eSports Club: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2019.40%
AEAlpha EsportsAlpha Esports: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2019.40%
MTMAD TeamMAD Team: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2019.20%
FWFlash WolvesFlash Wolves: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2019.0%
HKAHong Kong AttitudeHong Kong Attitude: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2019.0%
JTJ TeamJ Team: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2019.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
23.5%win rate when ahead at 15 minutes 4 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore 2188’s 2019 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 33 selected games have both values.Median damage / min: 352
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 33 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 33 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 43.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?4 of 33 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 33 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 43.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 33 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 27.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 33 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 21.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 21.2%. The percentage of games won. Based on 33 of 33 games.
KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
335
8.0
50 games · 88 peers
2016
Tier 1
CS / min
7.24
43.1
52 games · 103 peers
2016
Tier 1
Kill participation
59.7%
26.4
51 games · 107 peers
2016
Tier 1
Damage share
18.1%
13.8
50 games · 88 peers
2016
Tier 1
Gold diff @15
−202
17.6
50 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
367
14.5
58 games · 111 peers
2017
Tier 1
CS / min
8.04
42.1
58 games · 127 peers
2017
Tier 1
Kill participation
61.8%
70.6
55 games · 127 peers
2017
Tier 1
Damage share
23.2%
76.4
58 games · 111 peers
2017
Tier 1
Gold diff @15
−120
26.4
58 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.51
41.3
58 games · 110 peers
2018
Tier 1
Damage / min
396
31.7
58 games · 127 peers
2018
Tier 1
CS / min
8.45
50.8
60 games · 127 peers
2018
Tier 1
Kill participation
51.6%
5.6
57 games · 126 peers
2018
Tier 1
Damage share
21.2%
24.6
58 games · 127 peers
2018
Tier 1
Gold diff @15
−280
8.7
58 games · 127 peers
2018
Tier 1
Vision / min
1.07
40.7
58 games · 109 peers
2019
Tier 1
Damage / min
385
40.3
33 games · 130 peers
2019
Tier 1
CS / min
8.14
59.7
33 games · 130 peers
2019
Tier 1
Kill participation
50.7%
15.6
33 games · 129 peers
2019
Tier 1
Damage share
21.4%
30.2
33 games · 130 peers
2019
Tier 1
Gold diff @15
+244
79.7
33 games · 129 peers · Percentile among 129 players with sufficient data.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2019 · All seasons · 27 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
Total
?Shen
23
?Maokai
21
?Poppy
20
?Sion
17
?Renekton
14
?Nautilus
12
?Trundle
12
?Gnar
10
All games
52
58
60
33
203
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 7. Number of games won in this selection. Based on 33 of 33 games.
Losses: 26. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 21.2%. The percentage of games won. Based on 33 of 33 games.
KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 2.06. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.85. Average deaths per game. Based on 33 of 33 games.
Assists / game: 2.88. Average assists per game. Based on 33 of 33 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 17. Number of games won in this selection. Based on 60 of 60 games.
Losses: 43. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 28.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 1.27. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.25. Average deaths per game. Based on 60 of 60 games.
Assists / game: 3.58. Average assists per game. Based on 60 of 60 games.
Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded.
CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 58 of 60 games. Games without the required stats are excluded.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 60 games. Games without the required stats are excluded.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 11. Number of games won in this selection. Based on 58 of 58 games.
Losses: 47. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 19.0%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 1.62. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.41. Average deaths per game. Based on 58 of 58 games.
Assists / game: 4.17. Average assists per game. Based on 58 of 58 games.
Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 58 games. Games without the required stats are excluded.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 19. Number of games won in this selection. Based on 52 of 52 games.
Losses: 33. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 36.5%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 1.50. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.37. Average deaths per game. Based on 52 of 52 games.
Assists / game: 5.08. Average assists per game. Based on 52 of 52 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 50 of 52 games. Games without the required stats are excluded.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded.